***Please note that the call for papers is now closed.***
iGBL2013 will offer a dynamic programme with plenty of opportunity for networking and discussion. The programme will include presentations, workshops and pecha kucha sessions as well as interactive poster presentations. All accepted abstracts will be included in the conference proceedings, with the possibility of future publication in a themed journal issue or book.
Contributions are welcomed on a wide range of topics and may be research or practitioner-based. Research-based submissions may include theoretical and/or empirical studies employing qualitative or quantitative methods. Completed research projects, such as action research or case studies, or works-in-progess are welcomed. Proposals for workshops and interactive posters are also invited.
The symposium will cover, but is not restricted to, the following topics:
- Pedagogical/learning theories for game based learning
- Evaluation of game based learning
- Assessment in game based learning
- Integrating game based learning with the curriculum
- Use of narrative/role-playing in game-based learning
- Designing games for learning
- Serious games
- Technologies, tools and platforms for developing games for learning
- Technologies for mobile and multi-user games for learning
- Location-based technology for game-based learning
- Social and collaborative aspects of game-based learning
- Organisational issues when implementing games within educational settings
- Gender/age/cultural issues
1. Presentations (20 minutes, 5 minutes questions)
Presentations should be no more than 15-20 minutes in length with 5-10 minutes for questions. These may be present research studies on a relevant theme, work-in-progress, or case studies of GBL in action.
2. Pecha Kucha (20 images, 20 seconds)
PechaKucha 20×20 is a simple presentation format where you show 20 images, each for 20 seconds. The images advance automatically and you talk along to the images. See www.pechakucha.org. This format is particlarly useful for those interested in sharing work-in-progress and getting feedback on their work/ideas-to-date.
3. Workshops (2-4 hours)
Workshops involve active participation and discussion with the focus on participants developing skills and/or practical ideas for implementing games/gamification in their own settings. Workshops may be computer-based (in a laboratory environment) or may be classroom-based. However ALL workshops must include a significant hands-on element, with participation among attendees. When writing your abstract, please give indicative timings to outline the structure of your workshop.
Posters are a useful way of sharing information visually, such as research findings or innovative case studies of GBL in action. Submissions are invited for both traditional and electronic posters (for example using PowerPoint or Prezi). We ask that you submit a 300-500 word abstract describing your poster/electronic poster.
Instructions for Authors
All submission types require that you submit a 300-500 word abstract to be received by 8 March 2013. Submissions must be made via the online form. Please ensure that all required fields are completed.
Abstracts must include the proposed title for the submission, the full names and affiliations of all authors, and the contact details of at least one author. In the case of multiple authors, please specify who will be the presenting author at the symposium.
All submissions will be blind reviewed by 2-3 anonymous reviewers. This review process will take approximately 4 weeks and notifications of acceptance/rejection will be sent by 8 April 2013. After the presenting author has booked their place at the symposium, the presentation will be fully accepted for inclusion in the programme and book of abstracts.