Irish Symposium on Game-Based Learning 2013

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Programme

pdf_iconThe full iGBL2013 conference programme can be downloaded here (pdf)

Click on the links below to download/view individual iGBL2013 presentations.

(Clicking on the  icon_video icon will bring you to an archived recording of the live presentation.)


Nicola Whitton
, Manchester Metropolitan University, UK. Game-based learning in an age of austerity icon_video

Neil Peirce, Trinity College Dublin, Ireland. Game-based learning for early childhood  icon_video

Sarah O’Neill, Waterford Institute of Technology, Ireland. An Investigation into utilising a Therapeutic Exergame to improve the Rehabilitation Process icon_video

Sam Cogan, National College of Ireland. Engagement through Gamification icon_video

Roland Klemke, Open University of the Netherlands.  Transferring an educational board game to a multiuser mobile learning game to increase shared situational awareness

Mike Ashwell, University of Teeside, UK. Business Simulation – Providing a bridge between academic studies and the “Real World”

Azita Ailiya, Waterford Institute of Technology, Ireland. A Systematic Literature Review on the Links between Engagement and Learning Outcomes in Game-based Learning (GBL) Environments

Lynda Donovan, Trinity College Dublin, Ireland. The use of serious games for corporate learning

Ronan Lynch, Dundalk Institute of Technology, Ireland.  Blurring fact and fiction in the present and in the past: Converging History with Digital Storytelling to engage students in Easter 1916 icon_video

Tim McNichols,  Institute of Art and Design, Dun Laoghaire, Ireland. Trade to Learn: Digital Collectible Trading Card Games 

Emilia Torodova, Glasgow Caledonian University, UK. Analysing the integration of Games Based Learning within a Higher Education Curriculum icon_video

Brendan Kelleher, Waterford Institute of Technology, Ireland. Assessing the prevalence of GBL in vocational training in Ireland

Alfie Keary, Cork Institute of Technology, Ireland. Using Online-Role-Play-Games for Entrepreneurship Training

Dudley Turner, University of Akron, USA. Developing a Quest-Based Game for University Student Services

Pam Locker, University of Lincoln, UK. The snakes and ladders of playing at design: Reflections of a museum interactive designer, game inventor and exhibition design educator

Steph Comley, University of Falmouth, UK. Games Based Learning in the Creative Arts

Paul-Alan Armstrong, University of Sunderland, UK. Game Based Learning, Reflexivity and MAHARA: Entering the Reflexive Classroom

Fiachra Ó Comhraí, Gordon Games , UK. Using game science to engage employees and customers in the learning, knowledge sharing and innovation process. icon_video

 


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